Wake Up, Slithery!

Wake Up, Slithery! is a microgame in AidanWare.

Gameplay
The object of the game is to click a clock at the correct time to make it ring and wake the snake up. The snake is referred to as Slithery, and sleeps on the left. A small dresser is placed on the right, with an alarm clock or two resting upon it.

Level 1: The alarm clock is analog. It ticks an hour on each beat, and must be triggered when it's at seven.

Level 2: The alarm clock is digital. It ticks thirty minutes on each beat, and must be triggered at the time Slithery thinks of. Occasionally, Slithery may think of no time, meaning the alarm clock shouldn't be triggered.

Level 3: Both the analog clock and the digital clock appear. One of the clocks shakes and flickers, and shouldn't be triggered. The other clock is normal, and must be triggered at seven.

Trivia

 * This is the first microgame to be created in AidanWare.
 * This microgame used to be named Just Wake Up Slithery. This was changed in v1.6.
 * Slithery is AidanMaherVGCP90's OC in the Scratch project Homecome: Creatures of the Night.
 * The music was formerly a remixed version of the first half of Find My Behind in WarioWare, Inc.: Mega Microgame$!. However, the microgame received original music in v1.6.
 * Said music was actually created around the same time as the microgame.
 * The co-creator had stated that initially, "[he didn't] want to enforce the Creative Commons license upon them and have them usable for free legally."
 * This microgame's fakeout variant was origiinally considered a separate microgame. This was changed in v1.6, as it's now combined with Level 2.
 * This microgame is inspired by the Scratch project GamesWare - Jake John.
 * This microgame originally functioned very similarly to the microgame in said project. The difficulty levels were modified further in v1.6.