Modes

These are the modes of AidanWare. This article can be helpful for starting players that want more detailed explanations for each mode.

Normal Mode
This mode is similar to the story stages of the WarioWare series.

Normal Mode mixes all the microgames and bosses, and the player receives four lives. The microgame speed increases over time, and a point is scored after every microgame. The game is over once the player runs out of lives. The last game to beat is the boss stage, a more complex game that lacks a time limit.

After the boss, a short intermission plays. Then, the game continues after every boss stage on a higher difficulty level. After beating the boss stage on the third level and every next time, the speed increases additionally instead. Additionally, intermissions is now omitted. By winning a boss stage, the player gains an extra life if he or she has less than four lives.

Master Mode
This mode is unique to this Scratch project fangame.

Master Mode mixes all the microgames into a set order, and there are no lives. The microgame speed stays at normal, and a point is scored after every microgame. Each microgame is played thrice, once for each difficulty. The game is over once the player reaches the end.

There are no intermissions or bosses in this mode. Additionally, there is no score display or ranking as of now. This mode is ideal for players that want to check out every microgame at every difficulty, save for the bosses.

Painful Mode
This mode is equivalent to the "Thrilling" stages of the WarioWare series, or the "Sudden Death" stage in WarioWare: Smooth Moves.

Painful Mode mixes all the microgames, and the player receives one life. However, all the microgames are at the highest difficulty. The microgame speed stays at normal, and a point is scored after every microgame. The game is over once the player loses their only life. There are no intermissions or bosses in this mode.

Speedy Mode
This mode is equivalent to the "Super Hard" stages of the WarioWare series.

Speedy Mode mixes all the microgames, and the player receives four lives. However, the speed is set to double at the start, and all the microgames are at the lowest difficulty. The microgame speed increases very slightly over time, and a point is scored after every microgame. The game is over once the player runs out of lives. There are no intermissions or bosses in this mode.

Extreme Mode
This mode is unique to this Scratch project fangame.

Extreme Mode mixes all the microgames, and the player receives one life. However, the speed is set to double at the start, and all the microgames are at the highest difficulty. The microgame speed stays at normal, and a point is scored after every microgame. The game is over once the player loses their only life. There are no intermissions or bosses in this mode. The fairness of this mode is yet to be determined.

Trivia

 * The game originally planned for you to collect 4 keys to unlock Extreme mode. This idea was dropped quickly as tracking the completions of each mode would be difficult for a Scratch project.
 * The original plan was to get a blue key by scoring 45 in Normal a purple key by clearing Master, a green key by scoring 10 in Painful, and a red key by scoring 20 in Speedy.
 * Originally, the "Painful" and "Speedy" modes were named "Pain" and "Highspeed".